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Mirror texture, bump/parallax mapping errors


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Hello All
This is my first post :)

Here is a bug i have found while using mirrortexture:
The normal vector seems to be inverted ( or not inverted if it needs to be)in some way when rendering mirror content, this makes displaying errors when using bumpmapping,  with parallax it is even worse.

Here is playground for bumpmapping, look at the blue wall near the edge of mirror

Paralax example, try to rotate the camera, it is clearly something wrong with the way reflection image behaves.

best regards


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