dieter91 Posted December 23, 2013 Share Posted December 23, 2013 Hey I'm new to phaser and gamedevelopment in general. I've managed to make a simple map in Tiled. Now i want to implement it in my code, but i've tried so much and it just won't work...So is there any good tutorial out there that explains tiles in phaser? Because i've been googling for a while now. thanks Link to comment Share on other sites More sharing options...
rich Posted December 24, 2013 Share Posted December 24, 2013 I've got a tutorial in the works for this, will be published in January. We've recently redone the tilemap handling in Phaser extensively, it's a lot more flexible and easier to use now, so give it a few weeks for the holidays to get out the way and you'll soon start to see a load of activity around this. tackle, Shadow20 and Arlefreak 3 Link to comment Share on other sites More sharing options...
dieter91 Posted December 24, 2013 Author Share Posted December 24, 2013 Ok cool Guess i'll wait for more tutorials then thanks Link to comment Share on other sites More sharing options...
eloguvnah Posted January 7, 2014 Share Posted January 7, 2014 Ah, this is exactly what I was looking for on here. Can't wait for the tutorial! Link to comment Share on other sites More sharing options...
Brendan Posted February 19, 2014 Share Posted February 19, 2014 has this tutorial been published yet? Link to comment Share on other sites More sharing options...
StefanWeck Posted February 19, 2014 Share Posted February 19, 2014 I'm also waiting for more explanation on the tilemaps. The current examples are just not providing me with what i want to know. Link to comment Share on other sites More sharing options...
aberrantmind Posted February 19, 2014 Share Posted February 19, 2014 What sort of information is everyone looking for in a tilemap tutorial? Link to comment Share on other sites More sharing options...
StefanWeck Posted February 19, 2014 Share Posted February 19, 2014 Working with tilemaps. What info does a tilemap hold. Creating a tilemap without exporting one from Tiled. Creating an empty tilemap. Filling a tilemap with new data. Etc. Link to comment Share on other sites More sharing options...
klesken Posted February 19, 2014 Share Posted February 19, 2014 Is there a way to increase the size of what is shown in a tilemap/tilemaplayer? I'm currently trying to use several tilemaps next to eachother, but it just doesn't work.The problem is that for tilemaps bigger than the gamescreen if you set fixedToCamera=false, it becomes the size of the screen in place and weirdly scrolls within that smaller screen. I get that this is intended to create such effects that can be seen in the tutorials etc. But I can't seem to find what properties decides this. I've tried looking at source, changing camera/world/layers/maps etc. So I'm up for any tip etc. I guess you could have a variable keeping track of current tilemap and when it reaches a certain point it changes to another one. But that seems pretty annoying to implement and might not be the most efficient. Link to comment Share on other sites More sharing options...
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