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Canvas 2D Caching


royibernthal
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that depends of how "often" is... if you don't use cache, everything is rendered every frame, if you cache it, it will be rendered into a texture (which is as fast as a regular render), then this content of this texture will be rendered in the main buffer. if your content changes EVERY frame, there's propbably no point. but if it's every few frames, maybe there is!
there's a PerfCounter class in babylon that can be used to do advanced profiling, the only truth is there: profile both and keep the fastest one

 

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