Jump to content

Canvas 2D Caching


Recommended Posts


that depends of how "often" is... if you don't use cache, everything is rendered every frame, if you cache it, it will be rendered into a texture (which is as fast as a regular render), then this content of this texture will be rendered in the main buffer. if your content changes EVERY frame, there's propbably no point. but if it's every few frames, maybe there is!
there's a PerfCounter class in babylon that can be used to do advanced profiling, the only truth is there: profile both and keep the fastest one


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...