joshcamas Posted January 31, 2017 Share Posted January 31, 2017 Hia guys! On my current simple physics engine test (http://www.babylonjs-playground.com/#1BVXYE#6), I'm trying to grab the boundaries of meshes in a global way. So I'm just trying to get the bounding box's coordinates. I tried using minimum and maximum, but that doesn't seem to change depending on rotation of the mesh. minimumWorld and maximumWorld works, but not... the values are really strange, and sometimes logs correctly and other times are identical to min and max. If I need to make an example playground I will Quote Link to comment Share on other sites More sharing options...
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