haestflod Posted February 15, 2017 Share Posted February 15, 2017 Hi, I've been using ray.intersectsMesh when it came with 2.5 and I started noticing in some cases that it doesn't hit the mesh it should intersect with. Here's a playground illustrating the issue:http://playground.babylonjs.com/#1IOFE4#9 In that playground I also wrote overwrote the intersectsMesh function that will hit the 2 cases I had where it doesn't hit the scaled mesh if you uncomment the line: //overwriteIntersectsMesh(); I could be using the ray.intersectsMesh wrong but the way I've been using it is: direction = mesh.position - point origin = point length = direction.length() before normalizing Quote Link to comment Share on other sites More sharing options...
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