Hans Posted February 26, 2017 Share Posted February 26, 2017 Hi @all, I have a new Demo with strange camera behavior: http://www.babylonjs-playground.com/#2BCRRW In the Demo is one player again (green box). The player has two children: the camera and a red box. The red box is the view direction of the player. You can move the player with WASD and the camera with the arrowkeys. Now the Problem: You can rotate the player body by pressing the R key. I rotate also the camera, but the camera.getTarget() is very wrong. You can check it by moving around with the camera after some rotations. Similar problem if I dont rotate the camera. I want the vector of the camera view direction if I use camera.getTarget(), like i get if there is still no rotation. Quote Link to comment Share on other sites More sharing options...
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