George3D Posted March 3, 2017 Share Posted March 3, 2017 I have built a character with elements created by CreateSphere() and CreateCylinder(). All parented with a central element collected in an own function. To animate single limbs of the "android" I first used the function getChildMeshes() to get the children of the parent. The animation works together with a key-event, but there is one problem: while the first move the limbs are flying around, then they return to their place and work well. How can I solve my Problem? Quote Link to comment Share on other sites More sharing options...
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