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collide within custom bounds - Phaser


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Okay so I have a rectangle boundary and I have 4 circles. Each of which I want to collide within this boundary. Is there a way to collide each sprite within this boundary without using p2? 

var rectangleBoundary = new Phaser.Rectangle(0, 120, 900, 1800);

var c1 = game.add.sprite(200, 350, 'qcircle');
var c2 = game.add.sprite(500, 190, 'qcircle');
var c3 = game.add.sprite(120, 30, 'qcircle');
var c4 = game.add.sprite(590, 120, 'qcircle');



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