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Invalid Mesh Pick


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I set up a small scene in 3Ds max to test object picking in babylon.js. I exported the scene to .obj and then convert it to .babylon using http://www.babylonjs.com/converter.html.


But I got some unexpected results, here is the link http://developerslink.net16.net/scene2.html .


Its not picking the objects perfectly. You can check it yourself.


Here is the one more test but got the same results http://developerslink.net16.net/loadScene.html

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Oh, yes, that is much better. No need to look for the fair value manually.

However in my case it does not work, I think that returns the value 1 at the places of 30.
offsetTop, retrieves the value of 'top' and not 'margin-top'

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I work in local. But actually, my canvas is in an html table, I have a tool bar at the top of my table of 30px.


Quick Example:

<div style="width:100%;height:30px"> tool bar top </div><table style="width:100%;height:100%">    <tr>         <td><canvas id="canvas" style="width:100%;height:100%"></canvas></td>         <td style="width:500px;">Menu right</td>    </tr></table>

Behold in image on what i work:

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