nicwins Posted March 24, 2017 Report Share Posted March 24, 2017 If I hard code an enemy... var enemyData = { health: 20, attack: 40, animationFrames: [1, 2, 3, 4, 3, 2, 1] } ... it animates fine through the enemy prefab. But if I load an object with the same properties from a Tiled map - IT WONT WORK! I know to convert the strings to numbers with: this.data.attack = +this.data.attack; But when I have an array, it doesn't seem to work Quote Link to comment Share on other sites More sharing options...
nicwins Posted March 25, 2017 Author Report Share Posted March 25, 2017 I did it with the following code: var animArray = data.animationFrames.split(','); for (a in animArray ) { animArray[a] = parseInt(animArray[a], 10); } If anybody wants to know how its done, just converts it from a string to an array of integers Quote Link to comment Share on other sites More sharing options...
nicwins Posted March 25, 2017 Author Report Share Posted March 25, 2017 I have a follow up question if anybody can figure it out: Can you have some (not all!) of the frames in the enemy animation cause damage to the player? Quote Link to comment Share on other sites More sharing options...
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