Prox Posted April 11, 2017 Share Posted April 11, 2017 Hello everyone, I'm working on a test game with Phaser. At the moment I'm trying to create a "complex" player, what I mean is that my player is a paper doll from the Kenney Character Roguelike assets I can't figure out how to create my player object, has it to be multiple sprite on the same position ? A moving tilemap ? or something else ? I may not be clear, don't hesitate to ask question. Thank you ! Link to comment Share on other sites More sharing options...
jjwallace Posted April 11, 2017 Share Posted April 11, 2017 Do you have sprites or are you going to use like some type of skeleton? Link to comment Share on other sites More sharing options...
Prox Posted April 12, 2017 Author Share Posted April 12, 2017 I have one spritesheet with every character's assets ( bodies, clothes, weapons ) Link to comment Share on other sites More sharing options...
Milton Posted April 12, 2017 Share Posted April 12, 2017 I guess you want to use either BitmapData or RenderTexture. Combine the sprites you want to a single texture, and use that for your character sprite. Link to comment Share on other sites More sharing options...
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