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Particle System Raycast?


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    Looking into the particle system, http://doc.babylonjs.com/overviews/solid_particle_system,


           Can particles be detected with raycast?


     When trying this:

      var  hitInfo = ray.intersectsMeshes(particleArray);

      Gets error:

          i.getWorldMatrix is not a function, and I see why...

      Tried: {isPickable: true},  same result.


      Guess: attempting to draw a line and use intersectsMesh()...

     Would that be a good approach, or other suggestions?


      UPDATE: drawLines(), dispose() and intersectsMesh() did work. Still open to other ideas. 




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