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error in hosted project


masterdon
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Hi Team,

I have hosted one of the playground code.

Here is the link to hosted URL(i have also left the debugger so that any one can play around):

2D-engine-worldspace

 

However i am getting following errors there:

Error 1:

d._cacheNode.getInnerPosToRef is not a function
    at WorldSpaceCanvas2D.Group2D._bindCacheTarget (babylon.js:94301)
    at WorldSpaceCanvas2D.Group2D.applyCachedTexture (babylon.js:93634)
    at new WorldSpaceCanvas2D (babylon.js:100564)
    at createScene (2denginescrrenspace.html:58)
    at 2denginescrrenspace.html:73

for below code:

canvas= new BABYLON.WorldSpaceCanvas2D(scene, new BABYLON.Size(200, 200), {
                id: "WorldSpaceCanvas",
                renderScaleFactor : 4
                //worldPosition: new BABYLON.Vector3(0, 0, 200),
                //worldRotation: BABYLON.Quaternion.RotationYawPitchRoll(0, 0, 0),
                //enableInteraction: true
            });

 Error 2:

Uncaught Error: Parent renderCanvas of mainRect_58_54.1 doesn't have a valid owner!
    at Rectangle2D.Prim2DBase [as constructor] (babylon.js:89031)
    at Rectangle2D.RenderablePrim2D [as constructor] (babylon.js:92644)
    at Rectangle2D.Shape2D [as constructor] (babylon.js:93235)
    at new Rectangle2D (babylon.js:95191)
    at createBox (2denginescrrenspace.html:38)
    at flytrapdatascreenspace.js:464

 

for code:

var box = new BABYLON.Rectangle2D({
                id: "mainRect_"+posX+"_"+posY, parent: canvas, x: posX, y: posZ, width: sWidth, height: sDepth, 
                fill: "#404080FF", border: "#FFFFFFFF", borderThickness: 0.2,
                children: 
                [
            
                ]});
            return box;

 

I have downloaded babylon js from version builder. What am i missing here?

 

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I think Canvas2D has to be loaded separately, along with babylon.js. Did a quick search but could only find a typescript version. Perhaps you might want to ask about loading the source for canvas2d.js. As the error is specifically about Canvas2D not working in hosted project mentioning it in the title would be worth doing.

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