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Hi Everyone

I'm trying to build a material which has a gradient of transparency. At the moment it seems to be binary either on or off.

Is there a way to enable blended alpha?

At the moment, I'm passing a png file to the diffuse texture and using ...someMaterial.diffuseTexture.hasAlpha = true;

Hope this makes sense..

 

Edit: Ok just found opacityTexture. Thanks if you read this anyway

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