GodsVictory Posted June 19, 2017 Share Posted June 19, 2017 Currently, when a client moves, the inputs are processed on both the client and the server which use the same calculation to process the movement. When the client receives an update from the server, the servers position will override the clients position. I would hope that the client and the server would calculate the same positions, but that is not the case. I believe timing is the culprit. What is the best practice when syncing movement? Current flow: Source: https://github.com/GodsVictory/SuperOnRoad ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
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