caymanbruce Posted June 28, 2017 Share Posted June 28, 2017 I am writing a logic that on some conditions new foods are generated on the screen in a very short time. The player needs to see the sprites instantly. But doing this make the frame rate drop very quickly (from 60 fps down to 14 - 20 fps). Any solution to solve this problem? I use a for loop to create a texture from pre-made canvas and then generate the new sprites. I am not sure if this is the problem ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
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