MagRat Posted July 14, 2017 Share Posted July 14, 2017 Hello All, I have a default light in my scene but it is not one that I have created. I am not sure what is generating it, as it is not in my Max file. Does Bablyon add a default light if none are in the .babylon file? How can I disable this? As always, thank you. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 14, 2017 Share Posted July 14, 2017 Yes this is the case. And if you check the exporter window in 3dsMax you will see that there is a statement about adding a default light. you can get rid of it by calling scene.lights[0].dispose() JackFalcon and MagRat 2 Quote Link to comment Share on other sites More sharing options...
MagRat Posted July 14, 2017 Author Share Posted July 14, 2017 Thanks! I did see that in the exporter now that you mention it. Also want to thank you and the team here for being so incredibly responsive. Thank you all. Wingnut and davrous 2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 14, 2017 Share Posted July 14, 2017 My pleasure! Quote Link to comment Share on other sites More sharing options...
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