Kreeba Posted July 16, 2017 Share Posted July 16, 2017 I am building the GUI for my Bridge Sim. The end result will be something like the images below. The game is in 3D, but the weapons view is a locked camera on top. Visually I would like it to look like the top image here, with a pulsing gradient texture. Functionally I would need to be able to set a 'forward' angle and then the beginning and ends of the arc (up to a full circle), then the arc would move with the gun/ship as it rotated. I am guessing that it is best achieved in 3D, rather than 2D so I can use animated materials and textures. What is the best direction to go and how should I get started? Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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