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"InteractionManager"-Get Where Mouse Screen (X, Y)?


JeZxLee
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Sorry for the new post, tired...

I am completely lost with getting mouse/touch coordinates.
Need something simple for now that supports both computers and mobile.
(multi-touch will be added at a much later date)


Can you just write a small example which puts the (x, y) of mouse/touch in the following global variables?:

var MouseX = 0;
var MouseY = 0;
var MouseButtonClicked = false;
var MouseButtonDown = false;

 

JeZxLee

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5 minutes ago, JeZxLee said:

Sorry for the new post, tired...

I am completely lost with getting mouse/touch coordinates.
Need something simple for now that supports both computers and mobile.
(multi-touch will be added at a much later date)


Can you just write a small example which puts the (x, y) of mouse/touch in the following global variables?:


var MouseX = 0;
var MouseY = 0;
var MouseButtonClicked = false;
var MouseButtonDown = false;

 

JeZxLee

Just go sleep ^_^. Coords are in "renderer.plugins.interaction.mouse.global", and if you want multitouch, you have to handle it per event, it cant be done with global vars.

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Hi,

I have the following code:
 

function GetMouseTouchScreenXY()
{
	var mouse = renderer.plugins.interaction.mouse.global;
	MouseX = mouse.x;
	MouseY = mouse.y;
	
	if (mouse.mousedown)  MouseButtonDown = true;
	else if (MouseButtonDown == true)
	{
		MouseButtonDown = false;
		MouseButtonClicked = true;
	}
	else
	{
		MouseButtonDown = false;
		MouseButtonClicked = false;
	}
}

The mouse coordinates work on computers but not Android?
Also the clicking on left mouse button is not working?

What am I doing wrong, the documentation on mouse input is confusing...

JeZxLee

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