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Pixi v5: WebGL 1 or 2?


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We will try to support both. Using a progressive enhancement technique to enable faster code-paths or more features when WebGL2 (or certain extensions) are available is the current strategy I am using. I currently use feature detection to resolve calls to make depending on the context we get, since we do want to support users passing in a custom context, we need to detect WebGL2 support both in the browser and on the active context.

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