ixdHenry Posted August 8, 2017 Share Posted August 8, 2017 I am trying to learn how to make a sprite from a spritesheet and I'm following Kitty's tutorial as a reference on how to work with spritesheets. https://github.com/kittykatattack/learningPixi#sprites I am using Texture Packer to create my spritesheet. I was successful in exporting all my images the only thing that has me confused is why do I have a .json file for each of my images? I suspect this is because I had to enable multipacking because all my images wouldnt fit on one sheet. In a lot of the examples I've seen online most devs just import one tile-sheet and one .json file. I was expecting Texture Packer to do the same, now I am unclear how I would import all of this...just for one sprite. Is there a better method of doing this? Quick info about the images I am using, I made a 3d render in Blender and exported the final render into .png frames, the size on each frame is roughly 2000x1000. Perhaps there's another way I could export my render and have it ready for PIXI? Quote Link to comment Share on other sites More sharing options...
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