javalang Posted August 19, 2017 Share Posted August 19, 2017 Hello, I'm happy to announce that the node based PBR Composer is on the road. What is PBR Composer ? In short, PBR Composer helps you design and visualize a PBR Material in an efficient way. Parameterizing takes place by dragging and connecting specific nodes from a palette (typically textures, colors and uv-coordinates) to the output node, which represents the PBR Material. A preview panel lets you see all changes in realtime and the corresponding js-sourcecode will be updated as well. The resulting graph can be downloaded in JSON format for later use. Images can be inserted via preview fileselect dialog and/or Drag&Drop, in latter case the images will be transformed to embedded data-urls so the javascript functions can be reused without dependencies. Different meshes and environment-maps are available to see the material under different geometry and reflective light conditions. Motivation for PBR Composer: Due to the complexity of the PBR material (soo many combinations with soo much amazing effects) there is a need of having realtime feedback reflecting the changing parameters. Other than some editor already out using a bunch of parameters in confusing properties panels, nodes lets you to concentrate only on the parameters you need giving a nice overview in form of a graph. Nodes can also be shared and avoids therfore redundancy in the sourcecode. The goal is/was to make the user interface as efficient as possible. The idea for realizing the PBR Composer was inspired from Shader Editor. Technical details: PBR Composer is a web application based on dat.gui, w2ui, litegraph.js and of course on BABYLON.js TODO: At the moment, PBR Composer is customized for PBR-Glossy materials. The current activity is realizing a function for switching between Glossy and Metallic paradigms. Any questions? Let me know... PS: PBR Composer is still in alpha stage but will be deployed in beta stage soon Here it is te demo ... Hersir, GameMonetize, Gijs and 11 others 11 3 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted August 19, 2017 Share Posted August 19, 2017 This is pretty cool !!! Quote Link to comment Share on other sites More sharing options...
satguru Posted August 21, 2017 Share Posted August 21, 2017 litegraph.js seems interesting and so also some of the other tools there adam 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 21, 2017 Share Posted August 21, 2017 woot this is kinda cool!! where can we try it?? Quote Link to comment Share on other sites More sharing options...
javalang Posted August 21, 2017 Author Share Posted August 21, 2017 @Deltakosh Just figthting with the PBR Materials (switching from glossy to metallic and back), publishing hopefully in the next days... Quote Link to comment Share on other sites More sharing options...
javalang Posted August 21, 2017 Author Share Posted August 21, 2017 Metalliness is on the way... Hersir and Jaskar 2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 21, 2017 Share Posted August 21, 2017 Woot! Quote Link to comment Share on other sites More sharing options...
Sebavan Posted August 22, 2017 Share Posted August 22, 2017 Niceeeeeeeeeeeeee !!! Quote Link to comment Share on other sites More sharing options...
javalang Posted August 22, 2017 Author Share Posted August 22, 2017 @Sebavan @Deltakosh @satguru and all other members interested on PBRComposer, Project is still in alpha, but you can play live now on my homepage So what is still missing: several useXXX-Flags for the material and the light environment (Properties panel on the right) , but in general most of the work is done. There is no manual at the moment, so play around (dragging doubleclicking etc.) and you will see in short time the basic idea of operating. Because of the loading time of the ressources, I reduced the cubemaps to 2 pieces and shrinked the textures as well. After completing and cleanup the sources I will upload the whole software on github, but this will take some days more. Feel free to make comments and report problems. adam and satguru 2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 22, 2017 Share Posted August 22, 2017 This is kinda impressive!! We definitely should leverage it in our doc and homepage Quote Link to comment Share on other sites More sharing options...
Sebavan Posted August 22, 2017 Share Posted August 22, 2017 w00t :-) Quote Link to comment Share on other sites More sharing options...
javalang Posted August 22, 2017 Author Share Posted August 22, 2017 Thank you guys, some glass impressions Sebavan 1 Quote Link to comment Share on other sites More sharing options...
adam Posted August 23, 2017 Share Posted August 23, 2017 Impressive. Can you put a link to PBR-Composer on your first post? I skimmed (didn't read ) that first post and went directly to Shader Editor thinking it was yours. Thanks Quote Link to comment Share on other sites More sharing options...
javalang Posted August 23, 2017 Author Share Posted August 23, 2017 @adam Yep, done, thank you Quote Link to comment Share on other sites More sharing options...
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