mecanicus Posted August 19, 2017 Share Posted August 19, 2017 Hello Is it possible to export a blender animation including animation according to a path and/or animation connected to constraints ? Thanks Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted August 20, 2017 Share Posted August 20, 2017 Not sure, suggest making a sample action and see what happens. Quote Link to comment Share on other sites More sharing options...
mecanicus Posted August 20, 2017 Author Share Posted August 20, 2017 Thank you for the answer. I have already tried, but the animation being complex and I wanted to have a certainty. So the exporter dont do that. I have to make it of one other way. Do you know you if we can with babylon js liven up(lead) a mesh according to a path ? Quote Link to comment Share on other sites More sharing options...
FunFetched Posted August 20, 2017 Share Posted August 20, 2017 You'll need to "bake" the animation before exporting. First thing; save your project, as the following steps will make changes that may not be easy to reverse. Then, select the animated object, make sure you have the action that you're working with active, hit SPACE, then type "Bake Actions". The option will appear as you're typing it. After you select it, you'll see the following menu: Make a note of the checkboxes that I have selected. This will create location, rotation, and scale keyframes at every frame of the animation between "Start Frame" and "End Frame", with the animated object in its proper orientation with all constraints applied. It's not the sexiest solution, but for right now, it's the only one that works. V!nc3r, javalang, webdva and 2 others 4 1 Quote Link to comment Share on other sites More sharing options...
mecanicus Posted August 21, 2017 Author Share Posted August 21, 2017 Thank you very very much ! Quote Link to comment Share on other sites More sharing options...
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