amo yeh Posted August 22, 2017 Share Posted August 22, 2017 trying to test syncImpostorWithBone() and syncBoneWithImpostor() functions. I know there is a nice example from http://playground.babylonjs.com/#PM5MFS#5 , yet I don't know how exactly it works by using my own model. I created a simple 3d model from 3ds max, with a box and a single bone attached, and applied with skin modifier. (as attached image shown) Also, there is no transformation, scaling or any rotation on the bone and box. Then I tried to run my version , I think I am missing something , the loaded model is not syncing properly.http://www.babylonjs-playground.com/#1ZCM3K could anyone please give me a right direction or fix? much appreciated for any help, thanks Quote Link to comment Share on other sites More sharing options...
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