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scene.executeWhenReady


Merfoo
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So I converted my scene.babylon file and put the converted files in the same directory and called the scene.incremental.babylon file instead but now I'm getting unreferenced errors, and the scene.executeWhenReady is still executing before the call back function of the import mesh function. I'm checking this by using alert boxes in the mesh callback function and the scene.executeWhenReady function

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