RNull Posted September 27, 2017 Share Posted September 27, 2017 Hey guys, So I have had the chance to delve a little bit more into Babylon.js and I really find it great. I am developing an online multiplayer game on it and while testing I have encountered a strange problem. So I have this simple terrain and a mesh which moves on a pick event. I have integrated Babylon-navmash extension and so far it has been working great. What seems a little strange to me is that sometimes the mesh disappears from the screen ( in movement ) only to reappear again some frames later. In other cases it stops while being invisible. When I have a camera with it as a target, the camera itself shows a blue screen when the mesh disappears. I think probably its a render problem. I am not sure though. Any thoughts ? Since the camera loses the target after it disappears I don't think its camera related but...again, I am not sure. On a further note, I am not using physics neither collisions just some ray picking. And I am also using a shadow map with a texture of 512 size. I am rendering only the shadows of this mesh, for the static ones most surely I will bake the shadow maps. Thanks again for this awesome tool! Best Regards, Relative Null. Quote Link to comment Share on other sites More sharing options...
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