pichou Posted September 29, 2017 Share Posted September 29, 2017 I try to optimize one of my scene and to do so I adapt my code to use createInstance instead of clone. But as a result my scene (fps) is slower with createInstance than with clone when it should be the opposite right? To sum up my code, here is the steps I follow : - import mesh - clone mesh and add material (because one mesh can have 2 different materials) - create instance mesh - add in the scene At the third step, I get a better fps when I use clone instead of createinstance. Do you have an idea? Thanks! Quote Link to comment Share on other sites More sharing options...
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