BunBunBun Posted October 15, 2017 Report Share Posted October 15, 2017 Hi all, for example we have 3 type of images(400x600px) for background. and we have the game size (400x600px too). how to better realize the progressively selecting 3 types (or more) of images with auto-scrolling? 1) create 2 images and move their Y-coordinate, then just switching the nameFrame. I think that this decision will slow down the performance of the game. to move so big images. 2) create via tileSprite object and move tilePosition.y, create the bitmap of back1 + back2, scroll them. then re-create the bitmap... and etc. any ideas? Link to comment Share on other sites More sharing options...
samme Posted October 16, 2017 Report Share Posted October 16, 2017 I think (1) should be fine. Link to comment Share on other sites More sharing options...
3man7 Posted October 16, 2017 Report Share Posted October 16, 2017 16 hours ago, samme said: I think (1) should be fine. I have a similar 'question': Is (1) supposed to go in update? What if you use a tween in create? Would that be better performance related? Link to comment Share on other sites More sharing options...
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