DanielKlava Posted October 15, 2017 Share Posted October 15, 2017 Hello! I'm developing a simple 2D platformer with low res pixel art (canvas of size 144x81 pixels), and I noticed that when I move the sprite horizontally but enough to make the camera follow it, there's some jittering ocurring with the sprite. Here's the link (just pass the "main screen" clicking on START): https://danielklava.github.io/1-minute-left/ Could a kind soul give some assistance? I pay with internets. Thanks a lot! Link to comment Share on other sites More sharing options...
DanielKlava Posted October 17, 2017 Author Share Posted October 17, 2017 Hi guys, I've had help on this issue, and it's corrected now. Basically, what needed to be done was: this.game.renderer.renderSession.roundPixels = false; this.game.camera.roundPx = false; And, in the Phaser.Game constructor: antialias: false Thanks! samme 1 Link to comment Share on other sites More sharing options...
Recommended Posts