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|WIP] Open source 3D space sim Interstellar Armada: Galactic Ace


Entian
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Hello everyone,

to anyone still listening, I have released 0.5.5 last week, with new and updated backgrounds, a new weapon and a new missile. the possibility to change your ship for missions and radio chatter with AI-generated voice-overs.

Available at the usual place:
https://github.com/nkrisztian89/interstellar-armada/releases/tag/v0.5.5-alpha

Krisztián

image1-26.thumb.png.2985b7bce1306998c8ac21b64d27398f.png

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  • 1 year later...
On 10/29/2017 at 4:41 PM, Entian said:

Hello everyone,

in late 2013 I started experimenting with what is possible using JavaScript/WebGL (coming from a computer engineering - C++/Java university background). Over time it grew into a game engine and then this game, as I worked on it in my free time next to full time jobs and more recently, contracting work.

So it is entirely custom code (the only library used is RequireJS to load the JS files themselves), and I made all the assets as well (models, textures, music, sound effects (using some free CC licensed sound samples as a base) - you can find details in the "About" page in the game. As a result, the engine features and asset quality are rather modest.

It is still heavily work in progress as the title suggests, but it has become quite playable recently, so I decided to share it here.                                                                                             Wishing you the best as you keep improving it. For anyone looking for mobile support info, this globe hotline number guide may also be useful

This is really impressive. Building a game engine and creating all the assets by yourself takes a lot of time and skill. It’s great to see how your project has grown from simple experiments into something playable. Wishing you the best as you keep improving it. For anyone looking for mobile support info, this globe hotline number guide may also be useful

Edited by orwin kael
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