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Found 7 results

  1. Hello everyone, in late 2013 I started experimenting with what is possible using JavaScript/WebGL (coming from a computer engineering - C++/Java university background). Over time it grew into a game engine and then this game, as I worked on it in my free time next to full time jobs and more recently, contracting work. So it is entirely custom code (the only library used is RequireJS to load the JS files themselves), and I made all the assets as well (models, textures, music, sound effects (using some free CC licensed sound samples as a base) - you can find details in the "About" page
  2. Hello. I'm indie game developer and currently working on Offroad Mania — game for everyone, who like off road and challenge. Offroad Mania on Steam https://store.steampowered.com/app/1222040/Offroad_Mania/ Write me in Discord and I give free game keys https://discord.gg/S7qpVaB Free web demo https://html5.gamedistribution.com/268e3f7dc6e6481298fafa5f3cf9e911/ Features: — 120 levels with rocks, trees, bridges, springboards etc. — 5 amazing 4×4 off road cars for fun — Car physics based game — Car and driver customizing — Fun driving gameplay — Colorful a
  3. Heya guys, Today I've decided to put Arcade Builder live on Newgrounds, hopefully I'll get some feedback and then can but this project to bed after any tweaks and then onto the next project. Arcade Builder is a business simulator which lets you build and manage your own games arcade. You can find the link here: http://www.newgrounds.com/portal/view/696901?updated=1500890537 If you have a Newgrounds account it'd be great to receive some votes/reviews. It is written in HTML5 and uses PixiJS to render. It took roughly 5 months in total with a lot of chill t
  4. Hello! I'm new to game development and I wanted to make a time-based game, I don't know if that's the right term, but it works something like how farm simulator games work, where the player plants a seed, then wait long periods of time for the seed to grow. That means, the player is able to close the game, and after a period of time (enough time to grow the seed), opens the game, and they'll see the seed grew into a plant. I don't know what framework is best for these type of games, but for now, I'm planning to make it as a text based game, build it like a website (HTML, CSS, PHP, &a
  5. I was just wondering which Canvas/JS framework would best fit for building furniture simulator. I could technically build it with jQuery but I need something that will ease my work. Here is a screenshot I made: This is built with Flash but I need to build in JS. WHat do you think, would Phaser be best fit here? There is snap to objects, some spritesheet logic to simulate fake 3D and drag and drop elements to place. But yes it is for Canvas processing. The dashboard top would be html input fields I guess, even better if I could make them inside the canvas.
  6. I am pleased to announce the v0.7.1 release of the Omega Simulation Framework. The release has been cut and tagged on github and deployed to the omegaverse.info Omegaverse node. Omega is an Open Source (AGPL) universe / space sim that serves requests over JSON-RPC. Users may use clients running on any platform to connect to the sim via any transport to create and control cosmic entities, ships and stations, recurring missions & events, and more. Omega comes w/ a full featured WebGL frontend based on Middleman and three.js. This renders components in real time and allows users to access
  7. GAME #1 - PlaneMaker - Kids game. The first part of the game lets a user create their pilot from 6 predetermined avatars. This is where we get their basic info like a player name, email or other info. They select between the Male or Female pilots, and can then customize their pilot avatar (3 male, 3 female characters) After the user has created their avatar (Pilot) we then begin the PlaneMaker game. PlaneMaker requires players to race against the clock to build their ultimate plane. In 30 seconds, they have to select the parts of their plane, and build it before the timer runs out. Pa
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