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Found 164 results

  1. I rolled out RAVEL a week ago. The roll-out magically revealed serious errors and omissions.πŸ˜’ After a week of frantic fixing, I'm ready to publicize it. It is a permutation puzzle that you solve by sorting the sub-cubes into color-order. Easier than Rubik's Cube, but still challenging. You can experiment custom dimensions -- here's a big one: Give it a try! πŸ˜ƒ Feedback welcome... Here or at RAVEL Forum.
  2. Hello! I have been working on a 3D rendering library built on top of PixiJS, and just want to find out if anyone would be interested to try it and give feedback. Pixi3D is a JavaScript library which makes it easy to render 3D graphics on the web. It works for both desktop and mobile web browsers and includes several components which makes it easy to create nice looking 3D scenes out-of-the-box: Load models from file or create procedural generated meshes Supports physically-based rendering (PBR) and image-based lighting (IBL) Transformation, morphing and skeletal animations Customized materials and shaders Built on top of the widely used PixiJS library which makes it simple to combine 2D and 3D You can go to https://pixi3d.org/demo/drone/ to view a real-time demo or visit https://github.com/jnsmalm/pixi3d to download and read more about it.
  3. Hello. I'm looking for developer to help me finish a fake io game, kinda like spear.io 3d but with cars. It's best if you know playcanvas, but if you're sufficient in 3D development it's fine. You can see a short clip of the prototype to get the idea what the development will be about. Please PM me Thanks fakeio2-short.mp4
  4. Hi, we glad to introduce you a new series of tutorial that explain how to create WebGL 3D applications using Blender and Verge3D. You will learn how to create a 3d-web application from first step till the publishing it in the net. Enjoy. Link to the application Content: 1 – Intro 2 – Creating a New Project 3 – Materials and Environment 4 – Camera, Puzzles and Background 5 – Creating HTML Interface 6 – Layout for Mobile Devices 7 – Interactive Animation and Sounds 8 – Material Configurator 9 – Adding Annotations 10 – Post-effects and Antialiasing 11 – Application Optimizations 12 – Publishing the Scene
  5. Hello. I'm indie game developer and currently working on Offroad Mania β€” game for everyone, who like off road and challenge. Offroad Mania on Steam https://store.steampowered.com/app/1222040/Offroad_Mania/ Write me in Discord and I give free game keys https://discord.gg/S7qpVaB Free web demo https://html5.gamedistribution.com/268e3f7dc6e6481298fafa5f3cf9e911/ Features: β€” 120 levels with rocks, trees, bridges, springboards etc. β€” 5 amazing 4Γ—4 off road cars for fun β€” Car physics based game β€” Car and driver customizing β€” Fun driving gameplay β€” Colorful and clean game graphics β€” Gamepad support β€” Fullscreen mode p.s. In the future, I plan to do free updates (new cars, new tracks, etc.). Therefore it is very important your feedback and suggestions. Thanks for comments! Contacts: Email: activegamesbox@gmail.com Discord: https://discord.gg/S7qpVaB Twitter: @activegames
  6. I have followed almost all courses for three.js and babylon.js game programming on Udemy and have created several small games in Unity3D aswell. Most of the courses are targeted at beginners and/or are very brief. Regardless of the high price tag, are there any indepth advanced HTML5 3D game programming courses for three.js or babylon.js?
  7. 3D first person shooter game. Enemies has captured the mineral mine located on the Mars. As an elite soldier your mission is to eliminate all enemies and reconquer the mine. Play Battle Area
  8. Hi All! This is my first post here as I try to step into the HTML5 game development world You can play my first web game here: https://ruim.itch.io/blockspin In the game you control a shape made of blocks that is falling and has to pass through holes. You drag to rotate and avoid collision. The game was originally made for the hyper-casual mobile market and has over 220000 downloads on iOS. I'm currently submitting the game to publishers to see if anyone is interested. If anyone has any tips on that I'd really appreciate. Thanks Rui
  9. Hello everyone, in late 2013 I started experimenting with what is possible using JavaScript/WebGL (coming from a computer engineering - C++/Java university background). Over time it grew into a game engine and then this game, as I worked on it in my free time next to full time jobs and more recently, contracting work. So it is entirely custom code (the only library used is RequireJS to load the JS files themselves), and I made all the assets as well (models, textures, music, sound effects (using some free CC licensed sound samples as a base) - you can find details in the "About" page in the game. As a result, the engine features and asset quality are rather modest. It is still heavily work in progress as the title suggests, but it has become quite playable recently, so I decided to share it here. About the game My goal is to create a fully fledged 3D space sim with procedurally generated missions that can be played on any computer with a modern browser. I am going for more of a softcore sim feel rather than an arcade one (there are many arcade options these days, but I prefer the more serious, elaborate controls of sims, without the time/hardware investment needed for something like Elite: Dangerous - which also doesn't run on my linux machine) Check out the facebook page, where I post updates and you can also find a recent gameplay teaser video. Game features (so far): full 3D, 6 degrees of freedom gameplay Newtonian physics (with flight assist) basic combat mechanics (primary weapons, shields, flight modes, targeting) 11 simple, authored missions (+3 training missions) against AI in-game database with info about the ships detailed, persistent graphics and control settings graphics settings automatically lowered if default settings are not supported by the hardware (high FPS is not ensured, only that it runs) joystick support an editor to mod the game (even more WIP/unstable than the game) Planned (missing :)) features: procedural missions, with ship upgrades in-between advanced combat mechanics (missiles, jamming, boosting, communication with wingmen) more content (ships, weapons, more detailed environments....) multiplayer Also a lot of polish, HUD changes, performance optimizations etc are planned. You can get a general idea by checking out the issues page of the game's github. Please note! The download size for the game can be significant (tens of MBs - depends on graphics settings and the mission being loaded), so I do not recommend trying it with a plan where you pay based on the amount of data! Play it here Let me know what you think! Technical info You can check out the code at https://github.com/nkrisztian89/interstellar-armada. Feel free to fork it - since it is 100% client side code, you can just throw it into the public HTML folder of your server (e.g. Apache) and it should work locally right away. Then you can use the built-in editor in the tools folder (localhost/the_folder_you_put_the_game/tools) to see how the game data files are organized, play with them (to apply the changes just hit export and then overwrite the original with the exported file in the data folder). Note that you cannot create or export missions or edit config/settings from the editor (as of now) Since this is a long project and I regularly revisit and update parts of the codebase that I might have not touched for a year or so, I try to keep it organized and nicely commented even if just for myself. However, this is not the number one priority, so there are parts of the codebase (which at this point grew above 60,000 lines) which are in terrible, terrible shape. I believe the best example of this currently is the code for the HUD.
  10. Introduction: Hi everyone I'm 3D Modeling, rigging and animation artist with 5 years experience game industry(Mobile, PC). If you are looking for 3D artist or animator for your project. Please contact me and i would make your project to the next level. Service features: Character designs 3D modeling, texturing 3D rigging and animation My porfolio: https://www.behance.net/Des3DTeam Contact us: Email: des3dteamw@gmail.com Discord: Des3dteam#1619 Skype: Des3D Some of our works: Some item stuffs
  11. It's war and enemies have captured your base. You are the last soldier from your troop in the base so only you can fight it back. Take the rifle and get ready for the battle. Play Warfare Area
  12. RELIC RUNWAY Are you ready for crazy adventures? Run as far as you can, collect coins, upgrade useful bonuses, pick up parts of ancient relics, unlock amazing characters, and compete with your friends to be the best relic runner! LINK: https://gemioli.com/relicrunway/ MAIN FEATURES: Beautiful and dangerous Inka Ruins 10 brave heroes to unlock A lot of ancient relics to discover on your way Play with your Facebook friends And it's free for embedding on your website <iframe src="https://gemioli.com/relicrunway/" name="Relic Runway" width="640" height="480" frameborder="0" scrolling="no" allowfullscreen="true"></iframe> Please contact us at contact@gemioli.com if you have any questions, suggestions, etc.
  13. 3D perspective is perfectly possible in the plain 2D canvas of HTML5/JavaScript without the overhead of any frameworks or libraries. As an example I have recently created a small game in response to a GameDev challenge relating to DOOM. I was troubled by a bug in my display when the player moved close to walls. I sat down and made some diagrams to help me get my thinking straight and then I was able to solve the bug. I thought others might find my diagrams useful so I am adding them here. My aim is to demonstrate that 3D perspective is perfectly possible in the plain 2D graphics context. I believe that it is simplest for beginners to start in this way, getting familiar with JavaScript without the additional learning curves presented by the various frameworks. You can read about what I have just done in relation to DOOM here (which has a link to my little game): https://www.grelf.net/predoom/info.html The code was adapted from my earlier and more complex game, The Forest: https://www.myforest.uk/ (I now need to add a correction to the drawing of the mines in that program, having solved the bug).
  14. ML Terraform is a Terrain Generator implemented using a Neural Network trained on handmade 3d models. It is now available as a Web Tool. Let me know what you think.
  15. Hey everyone. I am building a web based 3D interactive showcase of a spacecraft's journey. Most of the users are expected to be accessing it via low to mid range androids, so for performance I've decided upon three.js, rather than babylon.js. Correct me if I'm wrong in this. I've worked as a web developer and dabbled with game development with Phaser and Godot, but haven't built anything with three.js or babylon. So I wanted your advice on best practices and resources; things that my future self would wish I had known before starting. Here's some more information: The showcase will be separated into scenes, which can be navigated via a timeline, which also highlights the current date, if it's in range. In addition to the animated view of spacecraft's trajectory and position, it will have some cinematic scenes of the rocket exiting the atmosphere and a lander landing on the target body as well. I might even consider making the rover user controllable. Here's one inspiration from NatGeo. Any help is appreciated.
  16. Hello, I'm looking to buy html5 games that fit to my website. Any html5 2D / 3D games. The games need to be addictive. I will buy non-exclusive or/and exclusive licenses only. Please pm with your games catalogue and your prices. No need to reply below, i will check all messages, don't worry. Thank you. P.S 1: License document and invoice required. P.S 2: Share your games only. Messages from users with games that belong to other developers will ignored.
  17. Is there any reason why sound is not playing in my WebVR demo in the Oculus browser? I already changed video.muted to false & it still won’t play. It’s the same demo in the examples only with another video I tried with sound. Also, it doesn’t autostart even though I told it to. It only autostarts in non-VR mode on my regular laptop. Here’s the link :: http://babylontesting.epizy.com/Three.js/skytime-vr/ Here’s the link to the Source :: view-source:http://babylontesting.epizy.com/Three.js/skytime-vr/ { NOTE } :: Copy & paste EVERYTHING above including the β€˜view-source:’ portion into a browser
  18. Hi, I'm building a crowd simulation (using Aggregate Dynamics for Dense Crowd Simulation, if it meters) and as for now I have 100 moving agents and one target in the middle. What I'm trying to do is to create a heatmap so I can see and analyze which paths are the most common for them to use, any ideas how to do it with Babylon? I'm quite new to it, this is my first project using Babylon, maybe there are some build in tools for that purposes? Tried to google it but no success. Thanks for any kind of advice!
  19. Play "Offerlings" in your browser" For the game jam Ludum Dare 43 we decided to try out BabylonJS. We knew we wanted to create 3D game and for it to run on the web and on mobile browsers. We'd previously created our own JS engines with THREE.js as the renderer, but the time constraints of the game jam (3 days) meant we wanted to an existing game engine. We looked at other game engines that had HTML5 exports (Unity, Godot, Unreal), but none of them really worked on mobile. We're really happy with using BabylonJS, the examples were great for learning how to add various features into our game. Looking forward to the AmmoJS plugin in version 4.0! Let us know what you think of the game, and if you spot any problems.
  20. Hi all, We have a web based 3d project to be made with babylon. all models and baked diffuse textures will be provided, FBX and jpg textures, what you need to do is : 1-import assets, create PBR surface shader for building and a reflective transparent glass shader for windows 2- a directional light with shadow 3-implement a navigation system with left click hold to rotate around model, middle click pan , and right click hold to to zoom in and out 4- ability to double click and move camera to teleport on any point on the model to explore up close. 5- UI system with dimension and text where you double click on the UI you zoom on it. 6- Button to toggle UI on and off 7- full screen button This whole system is already implemented with unity and its live on following link you can see what exactly we need to make. What we need is this to be made with native WebGl using Babylon js or 3 js so all browsers on mobile,Mac and PC could open it, this is critical for this project. we want the exact look and feel. http://www.v2igroup.com/edq/ I reckon we can do this hourly based AUD, payment will be via paypal. we will be having 7 of this all the same only buildings type change, so first one would require more work the rest would be just replacing and adjusting the buildings and context. please let me know if you have enough experience to take on this task. EMAIL sam.g@v2i.com.au yours, Sam
  21. I am new to html5 games. I wanna know what LACKS in HTML5 games in terms of revenue ? Can you monetize html5 games with banners and interestitial ads as ANDROID GAMES DOES ? Is there a possibility of implementing IAP or rewarded videos like ANDROID ? Do u thing that using webview that host an HTML5 game in ANDROID and use all these forms of ads above is a good idea ?
  22. Hi everyone, Been away for a while but I've kept practicing with Babylon. This is at a prototype phase with no 3d/sound/artwork. Just pure javascript code for now. Trying to get the mechanics working properly first. One question I have is how the projectile rotationQuaternion is cloned. It seems to follow the lookAt() quaternion from the origin tower even after the quaternion is cloned. How can I ensure that the rotationQuaternion is not linked to the original quaternion it is taken from? This causes problems when a tower shoots a projectile and then rotates to target another enemy. The previously mentioned projectile rotates in midair still copying the rotation of the tower. Here's the relevant code taken from line 53 of https://github.com/xtreemze/defend/blob/master/src/js/main/projectiles.ts const clonedRotation = originMesh.rotationQuaternion.clone(); clonedRotation.normalize(); projectile.rotationQuaternion.copyFrom(clonedRotation); Comments, questions are welcome! The project is hosted here with open source: https://github.com/xtreemze/defend View the project here: https://xtreemze.github.io/defend
  23. A nice JavaScript canvas 3d dice class A pure canvas 3d Rolling dice has been released today by me. It has Object Oriented JavaScript Class. It can take images for each side and a number on which it has to stop. Have a look at it and grab your copy here https://codecanyon.net/item/dice-game-object-oriented-core-javascript-canvas-3d-dice/22174656?s_rank=9 Thank you Have fun with games
  24. Hey everyone, hope you are doing good Not too long I was looking on the net for a piece of advice about how to create a 3d furniture editor/ customizer (which library to use and stuff...) and the best thing I found was this topic http://www.html5gamedevs.com/topic/23640-best-library-for-furniture-simulator/ But I still not decided on which to choose: Phaser or Tree.js ...(do not know where to start either) Why did I mentioned Wix in the title?? because I started this project as an internship and the company is already on Wix so I'm looking also for a way to integrate the the 3d editor on a Wix page (if it is possible) here is an example of what the company asked to code : https://www.mobibam.com/configurateur I'll be more than grateful for your thoughts and insights ^^
  25. Good day folks! Im completely brand new to Babylon (3D site building in general) and have become an instant fan! Im having a few issues and would like to see if folks can help: 1. I want to have 4 boxes on my site and align 2 on the right and 2 on the left (Such as the "Fashion Show" demo on the main page), how to go about doing this? 2. I want to make my logo and place it between the boxes, any recommendations on how to make this happen? 3. Also I want to place images on the boxes and link them to another site when a person clicks them, how do an ahref in this type enviorment? 4. I would like to change the canvas to black, how to do this? Thank you for all your helpπŸ’‹ Meka