vtange Posted November 1, 2017 Share Posted November 1, 2017 https://www.babylonjs-playground.com/#SVHR8A I'm trying to create a simple (at least in my mind) scene where I have a ball rolling within the confines of a single mesh "room" I built in blender and exported as .gltf. However, no matter what I do, the ball seems to always go through the imported mesh and hit the ground below (which I kept to make sure the ball doesn't fall forever). Am I doing something wrong? In the playground there isn't a physics engine but locally I've tried cannon.js after reading that it supports MeshImpostors but I get the same result with or without a physics engine. Quote Link to comment Share on other sites More sharing options...
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