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AnimatedSprite single pass


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I was trying to make my AnimatedSprite run only once. Initially I thought it could be achieved by setting `loop` to `false` and manually calling `play()`. However that worked only first time. For instance, I wrote code to run the animation once when mouseover. Later on when the animation is over I would take my mouse elsewhere and then bring it back over the sprite to trigger animation again, but this time it wouldn't play. After lot of experimentation I figured out that I have to call `gotoAndStop(0)` in the `onComplete` callback to achieve what I wanted.

let animSprite;

// Load animSprite

animSprite.loop = false;

animSprite.onComplete = function () {


Is this the right way to achieve single-pass animation?

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