brucewong21 Posted November 25, 2017 Share Posted November 25, 2017 So a gotcha of the moveWithCollisions method is that it uses an ellipsoid mesh to calculate collisions of your mesh instead of the original mesh dimensions. I see a clear way to remove your original mesh but how do we remove the ellipsoid mesh from the scene? I'm worried that keeping these ellipsoids even when my original mesh has been disposed of will hurt performance. Thank you so much. Quote Link to comment Share on other sites More sharing options...
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