hunts Posted November 29, 2017 Share Posted November 29, 2017 location and rotation is already applied i tried playing my gltf model in the sandbox, this is the model i used = https://dl.dropbox.com/s/d1hkket6n0i1b4e/hit_reaction.fbx here's the result Quote Link to comment Share on other sites More sharing options...
Sebavan Posted November 30, 2017 Share Posted November 30, 2017 ping @bghgary Quote Link to comment Share on other sites More sharing options...
bghgary Posted November 30, 2017 Share Posted November 30, 2017 @hunts How did you convert the fbx to glTF? Quote Link to comment Share on other sites More sharing options...
hunts Posted November 30, 2017 Author Share Posted November 30, 2017 @bghgary through blender Quote Link to comment Share on other sites More sharing options...
Sebavan Posted November 30, 2017 Share Posted November 30, 2017 @hunts could you share the gltf files ? and are they working in other gltf viewers ? Quote Link to comment Share on other sites More sharing options...
hunts Posted November 30, 2017 Author Share Posted November 30, 2017 @Sebavan https://dl.dropbox.com/s/fafy098wep6ftoj/2armyuntitled.bin https://dl.dropbox.com/s/bafqd0z32ymutat/2armyuntitled.gltf Quote Link to comment Share on other sites More sharing options...
Sebavan Posted November 30, 2017 Share Posted November 30, 2017 perfect thx, ping @bghgary, the model is here :-) Quote Link to comment Share on other sites More sharing options...
bghgary Posted November 30, 2017 Share Posted November 30, 2017 @hunts This seems to be a Blender issue. three.js viewer does the same thing as BabylonJS. I am able to import the fbx into Unity and export into a working glTF using my exporter. hunts 1 Quote Link to comment Share on other sites More sharing options...
dbawel Posted December 1, 2017 Share Posted December 1, 2017 @hunts- I recommend using the free FBX converter. It is always reliable in setting the correct version of FBX both ascii and binary to ensure compatibility. DB hunts 1 Quote Link to comment Share on other sites More sharing options...
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