MackeyK24 Posted December 2, 2017 Share Posted December 2, 2017 @dsman wrote: Once again thanks for creating Unity Toolkit, it is so much helpful for our startup. There are few issues. If you can point out where to fix probably we can contribute to toolkit as well. When we apply a PBRMetalicRoughness Babylon material (Material drop-down -> BabylonJS -> PBRMetalicRoughness) to any surface and then export the scene, the uv tiling is different for both basic albedo texture and Bump Map (Normal map in Unity). If we have 10x 10 tiling for main albedo texture, the bump map is applied at 1x1. Surprisingly it didn't happen in on another mesh with tiled albedo. Quote Link to comment Share on other sites More sharing options...
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