Xav Posted December 13, 2017 Share Posted December 13, 2017 I did a little exercise to update myself on the export in gltf and new Gui : http://studio-ramble3d.com/tassimo/ The modeling is done in Blender, the mapping with substance painter and I export everything from Blender with the add-on of kronos: https://github.com/KhronosGroup/glTF-Blender-Exporter However, I have a question: For the reflection I used the environement.dds file of Babylon because I can not generate mine. Is it possible to create one from an equilateral texture? I followed what is written in the tutorial: https://doc.babylonjs.com/how_to/physically_based_rendering but when I export my map it generates 7 different textures? Someone would have an idea for me to finalize this project. Thank you. Kemal UÇAR and inteja 2 Quote Link to comment Share on other sites More sharing options...
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