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createDefaultEnvironment not work, createDefaultCameraOrLight to some problem


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I just tested createDefaultEnvironment and nothing works as expected or as I think.

The documentation is very poor on the subject, there is no example for the creation of a land and a skybox.

I try many things, but nothing works.


Another example here


I also notice something else with a camera create by default with createDefaultCameraOrLight()  The skybox is not displayed if the skybox is over 260 units. If we do a skybox of 500 for example, we do not see it.


Another bug, try to turn the camera and you would see something weird


I have not tested everything, because I have the impression that nothing works as expected and the documentation lacks information on all this.


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The documentation is here: https://doc.babylonjs.com/babylon101/environment#skybox-and-ground and agree it is missing an example with options.

Options are available as a parameter, not after instantiation:

For instance to not create the ground in this case: https://www.babylonjs-playground.com/#10D6YT#58

You would use: https://www.babylonjs-playground.com/#10D6YT#63

Which is as simple as adding a mirror: https://www.babylonjs-playground.com/#10D6YT#64

It is also easy to access the automatically created elements for extra modification if the option you seek for are not present: https://www.babylonjs-playground.com/#10D6YT#65

Where intellisense gives access to all the required information: image.thumb.png.14df8418090b9430d97da6f4e94e422a.png

The material attached to the helpers are all BackgroundMaterial for efficiency: https://doc.babylonjs.com/how_to/backgroundmaterial

I ll update the documentation with the related information ASAP.


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Thanks Sebavan,

I think that I did not understand the operation, if I understand better, one does not create a ground, nor a sky, but a texture to reflect on an object, it is well it?

And for the distance of the camera, is this a bug?  with createDefaultCameraOrLight () The skybox is not displayed if the skybox has more than 260 units. If we do a skybox of 500 for example, we do not see it.



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Ok, I see, I did not use it as I expected. Sorry for my misunderstanding. I guess the documentation should be clearer to explain how it works to avoid the confusion I made.

Because if I do this to create a sky and a ground, I do not see anything. And I thought it would create a mesh of terrain with texture and a skybox with textures. But it's not that.


For the distance from the sky, maybe the value should be increased to 1000 when we create a camera by default with createDefaultCameraOrLight ?

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