Kingmangfx Posted December 21, 2017 Share Posted December 21, 2017 New to babylon, learning using Blender 2.79 to babylon 3. Using the glTF 2 export / import workflows from blender to Babylon does not load in Cameras or their animations, instead the importer(glTF 2 loader ) creates a mesh for the camera data with animation. I thought, to overcome the limitation, to determine a method to extract the animations and hopefully "clone" them to the camera, but I am hoping someone has had some experience with this and may share the optimal method to do so. Quote Link to comment Share on other sites More sharing options...
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