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low FPS when all my sprites are killed


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probably I dont fully understand how phaser engine works. For my test I inicialize 10k sprites and than immediately kill them ( sprite.kill() ). Unfortunately I have 15FPS, but I render nothing..  

Why I have I have this FPS drop, I need kill sprites and revive it when I need them so I dont need any sprites's update, render, postupdate... functions.


The debug plugin says slow around  20ms on preUpload-stage and 20ms postUpdate-stage.


Can you someone help me please?


Thank you very much 



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