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animation clips from blender


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The .babylon exporter for Blender exports all actions for each mesh that has a current animation as a BABYLON.AnimationRange.  When only one mesh has animation, you get all the actions for that mesh.

It is a little messy when more than one mesh has a current animation.  In that case use the name format 'meshname-actionname' to let the exporter know which action goes to which mesh.

If you wish only the current assigned for each mesh, use the new feature of the exporter.

As far as what the Blender glft exporter does, not my problem.

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