waverider Posted January 26, 2018 Share Posted January 26, 2018 Hy there!! i tried exporting my model with different animation clips seperately to gltf, it exports only the current animation. Just curious does the new gltf exporter support animation export from other clips too? Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted January 26, 2018 Share Posted January 26, 2018 The .babylon exporter for Blender exports all actions for each mesh that has a current animation as a BABYLON.AnimationRange. When only one mesh has animation, you get all the actions for that mesh. It is a little messy when more than one mesh has a current animation. In that case use the name format 'meshname-actionname' to let the exporter know which action goes to which mesh. If you wish only the current assigned for each mesh, use the new feature of the exporter. As far as what the Blender glft exporter does, not my problem. waverider 1 Quote Link to comment Share on other sites More sharing options...
waverider Posted January 26, 2018 Author Share Posted January 26, 2018 Thanks!! ^_^ Quote Link to comment Share on other sites More sharing options...
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