Jump to content

GLTF multi materials 3dsMax exporter

Pierre Glibert

Recommended Posts

Hello community :)

We have an object ( 2 meshes ) with multi material exported with 3dsmax to GLTF format.

In inspector, we saw that the exporter splitted our object to 13 meshes. One mesh for each material.

Is it possible to keep the same object but with a multi material option instead ?


Thanks in advance.

Have a nice day ;).

Link to comment
Share on other sites

The main issue is that the mesh and primitives in glTF does not match exactly with Babylon's mesh/submesh and multimaterials. I have recently changed the loader to load each glTF primitive to its own Babylon mesh because there were too many edge cases that didn't work correctly. We can perhaps revisit this and figure out a way to only merge the primitives when it is possible to merge them.

Link to comment
Share on other sites

hi @bghgary:)

Thanks for your answer. 

I understand what you say... but ...

It's just not easy, in the workflow, to work with that because our meshes are transformed/splitted with other name compared to 3dsmax scene.

If you find a way for "mesh/submesh and multimaterials" that will be cool. If not, don't worry ;)

Otherwise, good work :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...