babbleon Posted February 14, 2018 Share Posted February 14, 2018 Hello, Below is a PG for a scene I'm having problems with: https://playground.babylonjs.com/#X6KVNY I have a list of material definitions in JSON which I load with assetsManager, once this is loaded.. I then load a .babylon file. We then loop through each of the materials in the JSON file and if the material name matches that in the scene, it then change that material. Problem is, the scene displays before all the textures have loaded.. more noticable if you throttle the speed. In an ideal world, the spinning loading screen would show right up to the point that everything is ready, but I can't quite work out what I need to do. Yes, the textures & AO map are large, but this is really just to illustrate the problem better. Any help would be gratefully received. Thank you Quote Link to comment Share on other sites More sharing options...
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