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get all meshes to merge them into one


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Hi,

I´m struggling with merging all meshes in my scene into one new.

After having created all the stuff I need, I´m trying to do the following:

var framePartsToMerge = [];

for (var i = 0; i < scene.meshes.length; i++)
{
  var currentMesh = scene.meshes[i];
  framePartsToMerge.push(currentMesh);
  i--;
}
var finalFrame = BABYLON.Mesh.MergeMeshes(framePartsToMerge, true, true, false);

I have the feeling, I´m pushing the wrong stuff into my array.

 

last working PG:

https://www.babylonjs-playground.com/#FY8S2X#25

broken PG:

https://www.babylonjs-playground.com/#FY8S2X#28

Any help appreciated.

BR,

Markus

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