JCPalmer Posted March 2, 2018 Share Posted March 2, 2018 Blender exporter was updated. Here is commit message: Quote Essentially, this is an obsolete feature dump. This in preparation for Blender 2.80 which could cause many changes. Things removed: - Remove the checking for, and splitting up of meshes with more than 64k vertices. - Flat shading both for the mesh and the entire scene. This can be replaced with a Split Edges modifier. - Generate ES6 instead of ES3 (Tower of Babel variant). There were a few additions: - Separate scene level controls for the # of decimals of (Default): positions / shape keys (4) normals (3) UVS (3) vertex colors (3) matrix weights (2) - Pickable property for meshes - Redesign of checking for un-applied transforms on meshes with armatures Due to arguments changes to some functions, you will need to restart Blender if you had a prior version. BitOfGold, ian, V!nc3r and 2 others 3 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2018 Share Posted March 2, 2018 Man you keep making it better and better Thanks a lot for your dedication! Quote Link to comment Share on other sites More sharing options...
shen Posted April 20, 2018 Share Posted April 20, 2018 @Deltakosh I saw https://github.com/BabylonJS/Babylon.js/blob/master/Playground/scenes/dummy3.babylon was exported from Unity. Is it because Blender exporter still have problem with armature scale/rotation? https://github.com/BabylonJS/Exporters/issues/125 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted April 23, 2018 Author Share Posted April 23, 2018 This is a closed issue. To be clear the exporter NEVER had a problem with armature animation of a mesh with un-applied transforms. Babylon.JS does. This "Error" is actually the exporter itself generating the exception to avoid the programmer having to try to figure out what is wrong with the mess that results. With this, the check occasionally detected a false positive, and aborted when it did not need to, e,g, the scale might be 0.999999994 instead of 1.000000000. 5.6 did " Redesign of checking for un-applied transforms on meshes with armatures" as shown above to make it more of a fuzzy logic feel. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 25, 2018 Share Posted April 25, 2018 @shen the model was done by @MackeyK24 hence the Unity exporter Quote Link to comment Share on other sites More sharing options...
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