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Lightmap texture channel broke?


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As we can see in my cornell box scene, something is now wrong with lightmap texture : https://www.babylonjs-playground.com/#J5E230#11

All was working good last time I play with it.

If line 7 you change mode to ambientTexture instead of lightmapTexture...

var mode = lightmapModes.AMBIENT;

...you will see that textures are correctly assigned, so I don't think this bug is due to my code (or maybe I'm wrong? :) )


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