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Assigning different texture channels to different UV coordinates causes shader compile error


inteja
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See PG http://www.babylonjs-playground.com/#VFQCJR and take a look at console errors.

Unable to compile effect:

What I'm trying to do here is have the diffuse texture apply to the first set of UVs and the emissive texture apply to the second set of UVs (using emissiveTexture.coordinatesIndex = 2).

I'm not sure if I'm doing this right (I couldn't find much documentation) or if it's a bug.

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