Pryme8 Posted April 6, 2018 Share Posted April 6, 2018 I kinda lightly looked for it, but I could only see people talking about how it was not supported but that was when we did not have 2.0 support. Are there any examples of a Geometry Shader anyone has done in BJS. Something with EmitVertex() or what ever its called. waverider 1 Quote Link to comment Share on other sites More sharing options...
PsichiX Posted April 6, 2018 Share Posted April 6, 2018 GS are not part of webgl 2. and will not be. maybe in webgl 3. maybe. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
waverider Posted April 6, 2018 Share Posted April 6, 2018 I think @NasimiAsl But his math is too complex.. It's assorted with both strings and variables alike..don't mind me Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted April 7, 2018 Share Posted April 7, 2018 Geometry Shaders allows you to generate a variable number of vertices based on an input vertex. in that case we have 3 part shader vertex shader, geometryShader , fragmentShader you most use that in geometryShader part and answer no webgl and webgl2 not support that yet Pryme8 1 Quote Link to comment Share on other sites More sharing options...
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