mazoku Posted April 21, 2018 Share Posted April 21, 2018 I have TilingSprite as a background. On any other devices everything looks ok. On Android 4 there is a problem When I use background.tilePosition.x += xy and background.tilePosition.x grows the images appear pixelated. The bigger x position, the lower quality - some big square chunks instead of details When I use background.tilePosition.x += xy ; background.tilePosition.x %= TextureWidth I don't have this pixelizations but when the x moves from the near width size to 0 the background moves several times ahead or behind the coordinates. This happens on Android 4 but works fine on desktop, newer android versions and ios. I think its webgl related but I'm not sure how to fix it. ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
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