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TilingSprite on Android 4.x.x


mazoku
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I have TilingSprite as a background. On any other devices everything looks  ok. 

On Android 4 there is a problem

When I use background.tilePosition.x += xy and  background.tilePosition.x grows the images appear pixelated. The bigger x position, the lower quality - some big square chunks instead of details

When I use  background.tilePosition.x += xy ; background.tilePosition.x %= TextureWidth I don't have this pixelizations but when the x moves from the near width size to 0 the background moves several times ahead or behind the coordinates. 

This happens on Android 4 but works fine on desktop, newer android versions and ios. I think its webgl related but I'm not sure how to fix it.

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This example has the same problem. The movement is not smooth. Its like some frames from above in time are before the current ones. It slightly moves back and forth while moving. 

http://pixijs.io/examples/#/basics/tiling-sprite.js

Is there anyone with Android 4.x.x to tell me is the problem only with my device (and my client's test device too)

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